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No Clues Without Consequence
A Series About GUMSHOE Design and Play
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No Clues Without Consequence, part 5
No Clues Without Consequence, part 5
Let’s look at how to make actual play in any GUMSHOE game matter more to the players and their characters.
Will Hindmarch
Dec 22, 2014
Trail of Carcharodon
Trail of Carcharodon
This bonus article shows some of the GUMSHOE system in action using the motion-picture, JAWS, as an example of play.
Will Hindmarch
Dec 22, 2014
No Clues Without Consequence, part 4
No Clues Without Consequence, part 4
Let’s talk a bit about GUMSHOE-style adventure design in actual play.
Will Hindmarch
Dec 15, 2014
No Clues Without Consequence, part 3
No Clues Without Consequence, part 3
Let’s talk a bit about GUMSHOE-style adventure design.
Will Hindmarch
Nov 19, 2014
No Clues Without Consequence, part 2
Let’s talk about clues in GUMSHOE-style play.
Will Hindmarch
Nov 4, 2014
No Clues Without Consequence
Let’s talk about GUMSHOE-style investigations a bit.
Will Hindmarch
Nov 4, 2014
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