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Nonlinear.blog
Exploring video games, just not in the most obvious way.
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Detroit, and when mechanics go rogue
Detroit, and when mechanics go rogue
Much like the androids in David Cage’s latest game, the game mechanics are straying from their purpose.
Vincent Varney
Nov 19, 2018
When art no longer needs artists
When art no longer needs artists
Modern technology is increasingly producing art without human input. At what point do we decide that the art belongs to the technology?
Vincent Varney
Aug 16, 2018
Decluttering the HUD: the case for audio-driven navigation
Decluttering the HUD: the case for audio-driven navigation
Games rely heavily on visual cues to guide players, but why not audio cues?
Vincent Varney
Feb 27, 2017
Everybody’s Gone To The Rapture is many things, but is it a game?
Everybody’s Gone To The Rapture is many things, but is it a game?
When interaction plays a distant second fiddle to narrative, is a game really a game?
Vincent Varney
Feb 2, 2017
In Persona 3 and 4, sometimes the wrong answer is right
In Persona 3 and 4, sometimes the wrong answer is right
A look into how the Persona games value empathy over pure reasoning.
Vincent Varney
Jan 22, 2017
Why must games be so inconsiderate of our time?
Why must games be so inconsiderate of our time?
Games have become increasingly concerned about our varying skill levels, they haven’t grown any better at being considerate of our time.
Vincent Varney
Dec 4, 2016
The music streaming war has become the new console war
The music streaming war has become the new console war
Spotify versus Apple Music versus Tidal has become the new Nintendo versus Sony versus Microsoft.
Vincent Varney
Oct 17, 2016
Until Dawn, a campy teen horror starring you
Until Dawn, a campy teen horror starring you
2014’s best slasher isn’t a movie.
Vincent Varney
Jun 2, 2016
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