In the age of ubiquitous content, the interface has become a key way for brands to connect with consumers. Advancements in AI, AR, and other technologies have created…
Virtual Reality and Augmented Reality are still in their infancy — think mobile phones of the 1980s — so their true potential has not yet been accessed. Despite this, there is much debate…
Streaming is a topic that gets thrown out a lot as the way to experience content on-demand, but streaming tells a much bigger story…
This week we saw a theme of revamping and refocusing branding efforts in the tech, fashion, and data industries. While none of the brands are reinventing themselves, they all are making tiny…
We are so used to seeing AR and VR technologies just for gaming, but we just need to take the time to start thinking…
Early stage startups that have close to zero marketing budgets are great…
“It’s still no match for the hardware keyboard you get on a BlackBerry or Treo, but it certainly beats any standard cell phone keypad. [iPhone’s on screen keyboard]” commented PC World Staff in their review of the first iPhone in 2007. Although…
Virtual Reality represents the hype machine du jour in the era of digital convergence. For the media industry, VR has become the next frontier to fulfill the lifelong promise of immersive entertainment. Following a…
18 Hubs-Havas Media and UCLA’s School of Theater, Film, and Television (TFT) are collaborating on the Future of Storytelling project to examine the increasing impact of UX Design and…