Create the Project

Apple Game Frameworks and Technologies — by Tammy Coron (20 / 193)

The Pragmatic Programmers
The Pragmatic Programmers

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👈 Chapter 1 Creating Scenes with Sprites and Nodes | TOC | Explore the Default Template 👉

The first step is to create the Xcode project using a default template. From Xcode’s App menu, select File ▶ New ▶ Project… or press ⇧⌘N on your keyboard to create a new project as shown in the image.

images/CreatingScenesWithSpritesAndNodes/spritekit-new-project.png

When prompted to choose a new template for your project, select the iOS Game template as shown in the following image, and click Next:

images/CreatingScenesWithSpritesAndNodes/spritekit-project-template.png

You’re then prompted with the following options as shown in the image.

images/CreatingScenesWithSpritesAndNodes/spritekit-project-setup-callouts.png

For the Product Name, enter gloopdrop. The text you enter here becomes part of the Bundle Identifier (ID), a unique name that identifies your app on the App Store. Your project needs a Bundle ID so that you can assign app capabilities[16] and create provisioning profiles.[17]

Entering a Product Name

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The Pragmatic Programmers
The Pragmatic Programmers

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