Part 1 Build Your First Game with SpriteKit

Apple Game Frameworks and Technologies — by Tammy Coron (18 / 193)

The Pragmatic Programmers
The Pragmatic Programmers

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👈 Next Steps | TOC | Chapter 1 Creating Scenes with Sprites and Nodes 👉

Get started with SpriteKit by building Gloop Drop, a game that shares similar gameplay to Kaboom!, a classic Atari 2600 game designed by Larry Kaplan and published by Activision in 1981.

In Kaboom!, the goal of the game is to catch all of the bombs dropped by the Mad Bomber — miss three, and you lose the game. In Gloop Drop, however, you won’t be catching bombs — you’ll be catching sticky globs of gloop.

👈 Next Steps | TOC | Chapter 1 Creating Scenes with Sprites and Nodes 👉

Apple Game Frameworks and Technologies by Tammy Coron can be purchased in other book formats directly from the Pragmatic Programmers. If you notice a code error or formatting mistake, please let us know here so that we can fix it.

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The Pragmatic Programmers
The Pragmatic Programmers

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