Homepage
Open in app
Sign in
Get started
Procedural Emotions
Follow
One procedure to govern them all
One procedure to govern them all
On procedural generation of forms of government for imaginary countries.
Lud
Oct 9, 2020
Luke, I’m your uncle.
Luke, I’m your uncle.
On the noble art of automatically building imaginary dynasties.
Lud
Aug 18, 2020
A Game of Cyclones
A Game of Cyclones
Climate is influenced by winds, rain, land waters and many other factors. We try to model them in order to build a believable fantasy map.
Lud
Jul 6, 2020
Tectonic plates and where to find them
Tectonic plates and where to find them
The scale of the world I’m trying to build is massive. The map covers 30 degrees of latitude, which is about the size of Australia…
Lud
Jun 23, 2020
Drawing controllable shorelines and continents
Drawing controllable shorelines and continents
In this worldbuilding section I’ll go through the process of creating a more or less realistic world. We’ll start with a coastline.
Lud
Jun 11, 2020
What makes “good” procedural content?
What makes “good” procedural content?
Procedural Generation has a mixed reputation. Here is how I’m addressing some of its shortcomings.
Lud
Jun 16, 2020
Embarking on a long adventure
Embarking on a long adventure
At some point last year I started working on a RPG campaign generator. This is a blog about that project.
Lud
Jun 10, 2020
About Procedural Emotions
Latest Stories
Archive
About Medium
Terms
Privacy
Teams