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PVP Studio
Game development troopers on a new journey outside AAA gaming scene, currently building Boom Squad
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Bomb Has Been Planted
Bomb Has Been Planted
Bomb Defusal mode, also known as “Bomb Scenario”, is a game mode popularized by Counter-Strike, but quickly adopted in various shooting…
Ionut Vaduva
Feb 12, 2018
Know any good fast-paced games?
Know any good fast-paced games?
This is a general game design topic in several forums/media. When looking for a new game to play, I often stop to topics like ‘Know any…
Ionut Vaduva
Feb 12, 2018
Our First Act :: Boom Squad
Our First Act :: Boom Squad
Long story short, the beginning of the year came with the decision to create a new video game company.
Ionut Vaduva
Feb 2, 2018
Our Ship-It Journal
Our Ship-It Journal
We all have stories we won’t ever tell, but when it comes to our company, we ensure transparency.
Ionut Vaduva
Feb 2, 2018
Indie, AAA and other Buzzwords
Indie, AAA and other Buzzwords
SO, WHAT DO YOU DO? INDIE GAMES?
Ionut Vaduva
Nov 28, 2017
Building a successful product: The devil’s advocate
Building a successful product: The devil’s advocate
Projects don’t fail because we don’t care or because we don’t know enough and they definitely don’t fail because we’re not working hard.
Ionut Vaduva
Nov 28, 2017
9 questions to challenge your game idea
9 questions to challenge your game idea
“It’s easier to make things people want, than it is to make people want things.”
Ionut Vaduva
Nov 28, 2017
How to choose your perfect game idea
How to choose your perfect game idea
Every game begins with an idea. And as the Dual Nobel Prize winner, Linus Pauling was truly saying, the best way to have a good idea is to…
Ionut Vaduva
Nov 28, 2017
Let’s sail together!
Let’s sail together!
We have always considered ourselves as being creative. We love art and technology, so working in the gaming business came as a natural…
Ionut Vaduva
Nov 28, 2017
AR we ready to develop the future?
AR we ready to develop the future?
Last year everyone was fascinated by the breakthroughs in VR/AR development, especially in gaming industry, with the booming success of…
Vlad Stănescu
Apr 5, 2017
From Paid to Free-to-play: Assassin’s Creed Pirates — Part II
From Paid to Free-to-play: Assassin’s Creed Pirates — Part II
In Part I of this series, we “sailed” along Assassin’s Creed Pirates in their journey from being a paid app to a free-to-play game.
Vlad Stănescu
Feb 26, 2017
From Paid to Free-to-Play: Assassin’s Creed Pirates — Part I
From Paid to Free-to-Play: Assassin’s Creed Pirates — Part I
In our last blog post, we mentioned the dominance that free-to-play business model has in top grossing charts, but many companies in the…
Vlad Stănescu
Feb 19, 2017
Can Mobile Games be Subscription Compatible?
Can Mobile Games be Subscription Compatible?
Subscription may be the answer to mobile games… or so they say
Vlad Stănescu
Jan 26, 2017
2017 Mobile Games Trends
2017 Mobile Games Trends
The future, the ads, subscription and… the esports?
Vlad Stănescu
Jan 15, 2017
How data predictions are good for your game
How data predictions are good for your game
At the end of 2016, there are over 300.000 different titles in the games section of the App Store and the growth rate is still…
Vlad Stănescu
Jan 3, 2017
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