Ready At Dawn at GDC 2015

The Order: 1886’s Animation Tech and Expanded Notes on Ready At Dawn’s Material Pipeline

Ready At Dawn
Ready At Dawn
2 min readApr 10, 2018

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ANIMATION TALKS

Animation of The Order: 1886

PRESENTERS
Adam Byrne, Lead Animator
Daniel Sipes, Lead Cinematic Animator

Ready At Dawn Studios developed next-gen engine technology which allowed us to seamlessly blend gameplay and cinematics in The Order: 1886. This presented new challenges, but also the opportunity to create a more interactive experience than previously possible. This presentation, which was originally delivered by Adam Byrne and Daniel Sipes at the Game Developer’s Conference (GDC) 2015, examines our approach to authoring realistic performances and reviews our advancements in real-time animation systems.

TECH TALKS

Material Pipeline

PRESENTERS
David Neubelt, Lead Graphics & Engine Programmer
Matt Pettineo, Lead Graphics & Engine Programmer

This talk is an expanded version of the same talk given at SIGGRAPH 2013. It once again covers the shading and material pipeline used for The Order: 1886, and also includes new details about the rendering technology behind the game.

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