Ready At Dawn at GDC 2015
The Order: 1886’s Animation Tech and Expanded Notes on Ready At Dawn’s Material Pipeline
ANIMATION TALKS
Animation of The Order: 1886
PRESENTERS
Adam Byrne, Lead Animator
Daniel Sipes, Lead Cinematic Animator
Ready At Dawn Studios developed next-gen engine technology which allowed us to seamlessly blend gameplay and cinematics in The Order: 1886. This presented new challenges, but also the opportunity to create a more interactive experience than previously possible. This presentation, which was originally delivered by Adam Byrne and Daniel Sipes at the Game Developer’s Conference (GDC) 2015, examines our approach to authoring realistic performances and reviews our advancements in real-time animation systems.
TECH TALKS
Material Pipeline
PRESENTERS
David Neubelt, Lead Graphics & Engine Programmer
Matt Pettineo, Lead Graphics & Engine Programmer
This talk is an expanded version of the same talk given at SIGGRAPH 2013. It once again covers the shading and material pipeline used for The Order: 1886, and also includes new details about the rendering technology behind the game.