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S23NYC: Engineering
S23NYC is Nike's first digital experience studio and they've been the driving force behind some of the brand's most memorable moments.
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Using Machine Learning and CoreML to control ARKit
Using Machine Learning and CoreML to control ARKit
Combining image classification and augmented reality to create new experiences
Dan Wyszynski
Jan 9, 2019
Geometric Android Animations using the Canvas
Geometric Android Animations using the Canvas
Our team at s23NYC recently had the pleasure of bringing the SNKRS Pass experience to the Android app. SNKRS Pass is a feature in the…
Alexio Mota
Dec 13, 2018
AWS Re:Invent 2018 — Serverless Shock Drops
AWS Re:Invent 2018 — Serverless Shock Drops
Last week our API Services team attended the AWS Re:Invent Conference in Las Vegas. In between trips to the El Cortez Casino and the…
Chris Edwards
Dec 10, 2018
Room with a View
Room with a View
Recently, our Android team started going through tech debt and spiking on how we can continue to have a best in class SNKRS experience for…
Mike Nakhimovich
Nov 9, 2018
Drop-in Android Video — Exoplayer2 with Picture in Picture
Drop-in Android Video — Exoplayer2 with Picture in Picture
Beautiful, interactive video content done easy.
Stacy Devino
Sep 13, 2018
Data Model as your Table Stakes
Data Model as your Table Stakes
We developers are often in a rush to create our network/api models which results in many on-device crashes and time wasted recompiling our…
Brian Plummer
Jul 6, 2018
ARKit Planes, 3D Text and Hit Detection
ARKit Planes, 3D Text and Hit Detection
In Part 2 of the series, we built up on our AR scene by providing some interactivity, and getting more familiar with SceneKit. We also…
Dan Wyszynski
Jun 22, 2018
Store+Room — A Reactive Repository
Store: a brief history
Mike Nakhimovich
May 30, 2018
ARKit, SceneKit, and How to Control the World
ARKit, SceneKit, and How to Control the World
In Part 1 of this series, we went through a workflow where we processed a 3D model, created an AR project in Xcode, started an AR session…
Dan Wyszynski
Apr 16, 2018
Prototyping Animations in Swift
Prototyping Animations in Swift
One of my favorite things about building mobile applications is bringing a designer’s creation to life. Being able to harness the power of…
Jason Wilkin
Apr 10, 2018
Getting started with ARKit and SceneKit
Getting started with ARKit and SceneKit
While augmented reality has been a technology that has been around for many years, and increasing in accuracy for target-based experiences…
Dan Wyszynski
Mar 30, 2018
MVP & Lifecycles & Dispatchers Oh My!
Recently Brian Plummer and I started working at Nike. After a chance to settle in, we were tasked with creating a library that would be…
Mike Nakhimovich
Dec 13, 2017
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