The differences between VR, AR & MR

A lot of people ask, “what’s the differences between VR, AR, MR and XR?” So I made these slides to easily explain the differences…

Avi Barel
StartUX
4 min readAug 7, 2017

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The differences between VR, AR, MR & XR - You can use this slide, but keep the credits to Avi Barel / iBarel.com

1. VR — Virtual Reality

Products: Oculus VR, PlayStation VR, and HTC Vive

Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to “look around” the artificial world, and with high quality VR move about in it and interact with virtual features or items. VR headsets are head-mounted goggles with a screen in front of the eyes. Programs may include audio and sounds through speakers or headphones.

Wikipedia

Virtual Reality (VR)

2. AR — Augmented Reality

Products: Google Glass and Meta Vision

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are “augmented” by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called computer-mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. Augmented reality enhances one’s current perception of reality, whereas in contrast, virtual realityreplaces the real world with a simulated one.[1][2] Augmentation techniques are typically performed in real time and in semantic context with environmental elements, such as overlaying supplemental information like scores over a live video feed of a sporting event.

Wikipedia

In my opinion — In the future Light AR Glasses will have full 6DoF MR/XR capabilities and not only 3DoF HUDs! Meaning — AR glasses today are limited to static HUDs (heads-up displays, like on Google Glass) or 3DoF (3 degrees of freedom). But I believe that in the future light and regular looking AR See-Through glasses will have full MR/XR capabilities (including Spatial Awareness to place virtual objects behind real objects, etc).

Augmented Reality (AR) — In the future AR glasses will have full 6DoF MR capabilities and not only 3DoF HUDs.

3. MR — Mixed Reality

Products: Microsoft HoloLens and MagicLeap

Mixed reality (MR), sometimes referred to as hybrid reality,[1] is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world,[1] but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality[2]via immersive technology.

Wikipedia

In my opinion — Once again, MR is just an advanced version of AR that is currently available via AR Pass-Through headsets with multiple cameras and sensors, so you can place virtual objects behind real world objects, in my simplified slide, you can see that the Virtual Duck has occlusion (masking) behind the Real Desk. So, AR & MR are kinda the same, but achieved with different ways due to technological limitations.

Mixed Reality (MR)

And what the hell is XR?

Well, XR = Extended Reality, and it is an umbrella term for VR, AR, and MR. But, some say the “X” is simply a placeholder for all the reality-enhancing technology that’s to come. So, if you’ll see VR headsets with AR/MR capabilities, that are allowing users to step out of VR (virtual world / Metaverse / Multiverse) and get back to the real world (and still see Virtual AR/MR Elements on top of the real world) without changing from VR to AR glasses… And then go back from the real world into the VR world, then this device would be the perfect XR headset / glasses. There’s no (yet) such a device, but we are getting closer and closer…

Update (2018/03/30):

Kathleen Cohen (UX Strategist) asked for my help (with the visualizations in this article) for her lecture and a panel discussion. Happy to see that it was helpful for her TEA Education Panel discussion about The Future of Engagement and Storytelling! Watch the full lecture on YouTube.

Thanks to Kathleen Cohen

Update (2020/12/20):

My slides have been added to Offenburg University’s paper about XR! Thank you! Also approached by other European Universities and Tech companies, I’ll update if / when they’ll make the papers public.

This article was originally published at iBarel.com & StartUX.net

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Avi Barel
StartUX
Editor for

Ex-Microsoft & Cisco UX Lead | Mentor & Advisory Board for XR Startups | VR/AR/XR Creator | Freelance UI/UX Product Designer at iBarel.com | CEO at HoverSense