Revisiting Little Nightmares

Looking back at the hit horror game ahead of the sequel’s release

Bryan Finck
SUPERJUMP

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You awaken with a start, the nightmare still fogging your mind with terror. Rain falls through cracks in the ceiling above you. The room is sparse, metallic, desolate. Searching the pockets of your yellow raincoat, you find only a cigarette lighter. Knowing nothing but fear and the need to get away from wherever you are, you push forward. The tiny flame is your only illumination, your only hope for salvation, pushing away the shadows as you creep slowly ahead.

Thus begins Little Nightmares, one of the best small (in playtime, not in stature) adventures on the PS4. You play as Six, the aforementioned yellow-clad character awakening from a nightmare into a world that is, well, still a nightmare. This experience more than anything was what I had in mind when I wrote an ode to short games recently. Even with three levels of DLC released for this game, it still clocks in around 6 or 7 hours total, a perfect run-time for the thrills and chills on offer here. Either before or after reading this article, I implore you to play this game, and you can thank me later.

Created by Swedish development house Tarsier Studios, which had previously made Little Big Planet 3 and Tearaway Unfolded among other work, Little Nightmares released in April of…

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Bryan Finck
SUPERJUMP

A thought isn’t an idea until you write it down and share it with the world. So I write thoughts about video games, and a few other things. Twitter: @htb390