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Game Design
SUPERJUMP
Celebrating video games and their creators
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Game Design
Josh Bycer
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SUPERJUMP
Apr 1, 2022
Defining Free to Play Ethics
Coining the term “Player Friendly Design”
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62
4 responses
Drawn Stories
in
SUPERJUMP
Mar 31, 2022
A Detailed Criticism of Metroid Fusion
Comparing the game to others in the legendary series
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5
Emma Ryan
in
SUPERJUMP
Mar 30, 2022
These Co-Op Games Are Perfect for Date Night
It’s time to put your relationship to the test
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384
6 responses
Maris Crane
in
SUPERJUMP
Mar 30, 2022
An Ode to My Favourite Character in Elden Ring
All hail Miriel, the turtle pope
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176
2 responses
Josh Bycer
in
SUPERJUMP
Mar 23, 2022
How Elden Ring Ignores 20 Years of Open-World Design
And succeeds because of it
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549
7 responses
Josh Bycer
in
SUPERJUMP
Mar 11, 2022
Pushing “Push Forward” Combat With Gameplay
How Doom Eternal redefined FPS gameplay
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5
Jared McCarty
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SUPERJUMP
Mar 2, 2022
Dying Light 2 Doesn’t Share Enough of Its Predecessor’s DNA
No longer afraid of the dark
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5
Nat Rowley
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SUPERJUMP
Mar 2, 2022
Creating Clarity in Cuphead
How the notoriously difficult game works to help players
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121
Colby Wright
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SUPERJUMP
Feb 28, 2022
Boredom by Design: The Friends of Ringo Ishikawa
Do games need to be “fun” to be good?
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188
1 response
Josh Bycer
in
SUPERJUMP
Feb 23, 2022
Examining Modern Mobile Game Design
Ten games that show mobile design has grown up
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31