Homepage
Open in app
Sign in
Get started
👋 Goodbye, Medium
🚀 How to Work With Us Post-Medium
⭐Visit the New SUPERJUMP
Tagged in
UX
SUPERJUMP
Celebrating video games and their creators
More information
Followers
5.2K
Elsewhere
More, on Medium
UX
Josh Bycer
in
SUPERJUMP
Mar 23, 2022
How Elden Ring Ignores 20 Years of Open-World Design
And succeeds because of it
Read more…
549
7 responses
Nat Rowley
in
SUPERJUMP
Mar 2, 2022
Creating Clarity in Cuphead
How the notoriously difficult game works to help players
Read more…
121
Maria Meireles
in
SUPERJUMP
Jan 3, 2022
Applying Usability Heuristics to Animal Crossing: New Horizons
Exploring how New Horizons prevents…
Read more…
868
1 response
Maria Meireles
in
SUPERJUMP
Oct 25, 2021
Mass Effect: How to Indoctrinate Users with UX Consistency
How the Mass Effect trilogy makes use of…
Read more…
660
1 response
Erik Still
in
SUPERJUMP
Oct 5, 2021
The 7 Elements of a Satisfying Grind
A good grind can be a relaxing activity that delivers a…
Read more…
149
2 responses
Ankit Passi
in
SUPERJUMP
Aug 8, 2021
UX Review: FIFA 21 vs FIFA 11
Exploring and comparing the interface designs of one of the most popular…
Read more…
148
2 responses
Ankit Passi
in
SUPERJUMP
Jun 27, 2021
Outer Wilds: A UX Critique (Part 2)
In part two, I explore the user experience around the game’s HUD…
Read more…
2
Ankit Passi
in
SUPERJUMP
Jun 22, 2021
Outer Wilds: A UX Critique
In part one, I explore the UX of the menu screens and discuss opportunities…
Read more…
14
Ankit Passi
in
SUPERJUMP
Jul 11, 2021
UX Critique: The Magnificent TrufflePigs
Exploring the UX design of this adventure indie-game and how…
Read more…
1
Maria Meireles
in
SUPERJUMP
Jul 4, 2021
The Enjoyable Illusion of User Control and Freedom
Exploring Nielsen’s Heuristic with a game that…
Read more…
672
1 response