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TerriaJS v8.1.0–21 releases
TerriaJS v8.1.0–21 releases
Dear TerriaJS community, a lot has happened since our v8.0.0 launch last August. As usual, we’ve been quite busy developing and releasing…
Ana Belgun
Feb 24, 2022
TerriaJS v8.0.0 release
TerriaJS v8.0.0 release
Dear TerriaJS community, we’re planning to release TerriaJS v8.0.0 as the main branch on the 9th of August 2021. Although it seems like a…
Ana Belgun
Jul 27, 2021
Terria is ending support for Internet Explorer 11
Terria is ending support for Internet Explorer 11
Today we’re announcing that from 1 November 2020, new versions of TerriaJS and its maps will no longer work in Internet Explorer 11 (IE11)…
Emma Krantz
Sep 1, 2020
Terria is getting another piston — 8.0.0 of TerriaJS
Terria is getting another piston — 8.0.0 of TerriaJS
We are on the cusp of our next major version update to version 8 of Terria, and the team is working tirelessly to make upgrading from v7…
Wing Ho
Aug 30, 2020
Georeferencing 3D models for Cesium
Georeferencing 3D models for Cesium
3D models don’t usually specify where they should be in the world. The position of models in the 3D worlds of video games often changes…
Emma Krantz
May 11, 2020
Engineering excellence with Terria & Douglas Partners
Engineering excellence with Terria & Douglas Partners
This is a guest post by Russell Grew, Data Manager at Douglas Partners. The open source TerriaJS is designed for developing rich 2D, 3D…
Ana Belgun
Feb 2, 2020
When and why does MobX’s keepAlive cause a memory leak?
When and why does MobX’s keepAlive cause a memory leak?
Marking a MobX computed keepAlive: true lets it cache its value even outside a reactive context, but be careful!
Kevin Ring
Dec 3, 2019
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