Tagged in

Dart

theburningmonk.com
theburningmonk.com
the personal blog for Yan Cui
More information
Followers
923
Elsewhere
More, on Medium

Introduce raven_dart, a Dart client for Sentry

Since I’ve been experimenting with Sentry and hacking around in Dart again lately, so what better way is there to combine these two activities than to write a Dart client for Sentry?


Dart — Emulating enums using Constant Constructor

Whilst Dart doesn’t have support for enum types but it turns out you can do a pretty good job of emulating it using Dart’s constant constructors (which allows you to create compile-time constants with your class, which in .Net you’re restricted…


Dart — Emulating F#’s Discriminated Union (i.e. an algebraic data type)

Algebraic Data Type

An algebraic data type is a basically a composite type that is formed by combining other types, sometimes also referred to as “sums-and-products”…


stream_ext — version 0.3.0 is out

I have just published version 0.3.0 of stream_ext, my attempt to port the Rx APIs to Dart. In this version I have added a number of additional methods to the existing set of:

  • average
  • buffer

stream_ext — version 0.2.0 is out

Lately I’ve been making steady progress in porting over Rx APIs over to Dart with stream_ext, and with the release of version 0.2.0 a few more Rx methods have been added to the existing set of buffer, combineLatest, delay, max, merge, min, scan, sum, throttle, window…


stream_ext — bringing more Rx API to the Dart

Over the last week or so, I’ve been looking at and playing around with the Streams API in Dart, which has been (in part at least) based on the Rx API, and it’s easy to see the parallels between the two sets of APIs and you can find most of the core…


Whack A Meng — new Here Be Monsters mini-game made with Dart and StageXL

Hot on the heels of making my first game with Dart and StageXL at the London GameCraft 2013, I decided to strike whilst the iron’s hot and make a mini-game featuring characters from our MMORPG Here Be…


London GameCraft 2013 — Agents of P.R.I.S.M

After an 11-hour marathon session at the London GameCraft event yesterday, I am very proud to say that my team’s entry — Agents of P.R.I.S.M was awarded with the MOST INTERESTING INTERPRETATION OF THE THEME award for the theme of the day — Impact of