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Designing for Critical Systems
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Usability Heuristics in Critical Systems — 7# Flexibility and Efficiency of Use
Usability Heuristics in Critical Systems — 7# Flexibility and Efficiency of Use
In the last article, we’ve discussed the sixth heuristic — recognition rather than recall, exploring solutions to minimise user memory…
Pedro M. S. Duarte
Dec 21, 2022
Product Owners and UX Designers: Set the Seal on the Strongest Relationship
Product Owners and UX Designers: Set the Seal on the Strongest Relationship
Usually, when a Product Owner (PO) and a UX Designer work on a product together emotions have a habit of running high.
Pedro M. S. Duarte
Dec 6, 2022
Human-Centred Standards for Interactive Systems
Human-Centred Standards for Interactive Systems
Human-centred design is a process that places the user at the centre of the solution, using empathy and understanding to guide…
Pedro M. S. Duarte
Nov 21, 2022
Preventing User Errors by Design: Avoiding Senseless Stumbles in Healthcare
Preventing User Errors by Design: Avoiding Senseless Stumbles in Healthcare
This year’s theme of ’World Usability Day’ is ‘Our Health’, looking to explore systems that provide healthcare in all its many forms. On…
Pedro M. S. Duarte
Nov 10, 2022
Why Product Development Needs to Change With the Times — Agile MVPs and UxD MLPs
Why Product Development Needs to Change With the Times — Agile MVPs and UxD MLPs
Product development: it’s not what it used to be. The way we create, develop and deliver products has changed significantly over a…
Pedro M. S. Duarte
Feb 18, 2022
Usability Heuristics in Critical Systems — 6# Recognition rather than recall
Usability Heuristics in Critical Systems — 6# Recognition rather than recall
In the last article, we’ve discussed the fifth heuristic — error prevention — and how to avoid errors and slips.
Sara Carvalho
Feb 14, 2022
UxD myths — #5 UxD is not critical
UxD myths — #5 UxD is not critical
Myths — those hard-and-fast beliefs which often start as plausible ideas or one-off observations — seem to permeate so many aspects of our…
UxD @CSW
Jan 18, 2022
UxD myths — #4 You don’t need content to think about design
UxD myths — #4 You don’t need content to think about design
Myths — those hard-and-fast beliefs which often start as plausible ideas or one-off observations — seem to permeate so many aspects of our…
UxD @CSW
Jan 5, 2022
UxD myths — #3 More choices = greater satisfaction
UxD myths — #3 More choices = greater satisfaction
Choice gives people the ability to feel as though they’re in control, even if they can’t process all the information on offer…
UxD @CSW
Dec 7, 2021
UxD myths — #2 You don’t need research
UxD myths — #2 You don’t need research
Myths — those hard-and-fast beliefs which often start as plausible ideas or one-off observations — seem to permeate so many aspects of our…
UxD @CSW
Nov 22, 2021
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