Land Economies: No Free Lunch in XOCIETY #4:
A look at the in-game features of XOCIETY.
Pioneers, we’ve been super busy with recent partnership announcements, but now it’s time to take a break and reflect on what really matters. Deep Web3 mechanics, so settle in for another No Free Lunch Series. This time we’ll be looking at Land and its role in Web3 games as well as how it impacts player earning.
Previous entries: A Healthy Economy, Resources, and Creators.
Land Economies
Over the last few years, the gaming industry has been experiencing a paradigm shift by integrating blockchain technology into game design. A core component of this integration has been issuing virtual “lands” as assets that users can mint and trade. However, despite the proliferation of blockchain gaming projects, only a few have succeeded in creating a functional and engaging economy around their virtual lands.
There is the need for a well-constructed land-based economy in blockchain gaming. XOCIETY seeks to achieve this with a specific emphasis on a gameplay model that incorporates higher-grade equipment forging, landmark construction, and player battles for land acquisition.
A model like this will enhance user engagement and promote healthy competition, leading to a positive cycle of in-game economy and overall gameplay experiences.
Current web3 land-based games face a key challenge when creating a functional land-based economy, namely the promoting the usability of virtual lands within the game. While many blockchain gaming projects issue virtual lands as assets, they fail to provide users with meaningful ways to use them. In contrast, XOCIETY’s gameplay model aims to create a comprehensive and well-constructed land-based economy, which allows users to forge higher-grade equipment by owning superior lands or possessing specific key materials exclusively found in particular lands.
XOCIETY aims to go deeper. Players within XOCIETY’s land system will be able to construct landmark buildings and player hubs. These hubs will have a dual purpose, firstly giving players who access the hubs boosters and resources which will enhance play and secondly generating monetary gains for the landowners.
Landmarks in XOCIETY
Landmarks in XOCIETY will form an integral part of the gameplay experience. Taking the form of anything from markets to arenas, Guild Halls, and resource hubs (things like gun ammo etc). These landmarks will be player built and maintained. By doing it this way, it adds a level of customization and personalization to the game, creating a sense of ownership and investment in the virtual world.
However, simply developing your own land is not the end goal. Players can engage in battles and other competitions to acquire additional land. Acquiring land is a strategic move and a critical element in forging higher-grade equipment and constructing more advanced landmarks. This model incentivizes players to participate in battles and actively engage in the game, leading to a more dynamic and competitive gameplay experience.
Land Economy
As players acquire more lands, forge higher-grade equipment, and construct more advanced landmarks, their in-game status increases, re-enforcing player achievement and satisfaction.
XOCIETY’s land-based economy model enhances user engagement and promotes competition, leading to a positive cycle of in-game economy and gameplay experiences.
Wrapping up
A well-constructed land-based economy in a Web3 game can give users more engaging and dynamic gameplay experiences. XOCIETY’s gameplay model incorporates high-grade equipment forging, landmark & hub construction as well as player battles. These systems combined incentivize players to actively engage in the game and invest in the virtual world.
As the gaming industry continues to evolve, blockchain and Web3 will allow for more innovations and rewarding play. An integrated functional land-based economy will be a critical component in creating a compelling and sustainable gaming experience.
Shoot, Earn, Pioneer. Now We Live in XOCIETY
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