In the atmospheric, 2D world of Hollow Knight, players traverse through ancient ruins and caverns to uncover a…
Fig. 1
Project Proposal
Topic
The focus of this blog will be to critique the storytelling in environmental art in video games. Each post will shift between exceptional and less than stellar environments, taking careful time to explain the design…
The last paragraph is a well-written example of a jargon-free conclusion. It wraps up the entirety of the article in a clean way that pushes the overall point of the article — the amount of fakeness on the internet. The whole article really uses Handley’s writing rule of “Use Real Words”, making it much…
One of the issues of this blog post is “Grades fell slightly last year, but does this mean that more people will fail to go on to have fulfilling lives?”
This sentence is very vague and doesn’t describe how or why the grades fell, and the context of the sentence is different from what…
https://vimeo.com/349775894
In this interview with a fellow student, I discussed with them about their process of creating a 3D environment.
Q: In your opinion, what are the top 5 things that you focus on when designing your environments?
The “Moral Economy” article focuses heavily on the growing issue of content creators on the internet having their work stolen and other people taking credit for it. There was a lot of confusion on how media companies could engage their audiences. They scrambled to find different methods that…
The purpose of the visual post will be to guide the reader through the process of creating a 3D game environment. At…
The internet is a vast source of knowledge and lies made about that knowledge. Every day there’s more and more information being thrown into the heap, and it gets harder to really believe what’s true and what isn’t anymore.