Graphics&PostProcessing — UnityGameDebut

Improving The Graphics w/ PP— Episode #03

J3
KidsTronics
3 min readMar 3, 2018

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Let’s get a professional-looking for our graphic!

Step #01 —With your project open, Go to Post Processing Stack webpage and click on Add to My Assets and then click Open In Unity button and check the popup window;

Step #02 — In Unity Asset Store window click import twice; Yes in the next popup;

Step #03 —Go to Edit > Project Settings > Player, and under Other Settings select Linear instead of Gamma for Color Space;

Step #04 Select the Directional Light in the Explorer and increase the Intensity just a little bit (intensity: 1.17) and had a brief tinker with it;

Step #05 — Open the Scenes folder and Create > Post-Processing Profile object; rename it PPP;

Step #06 —Select the Main Camera and in Inspector Add Component > Post-Processing Profile Behavior; Drag PPP object to the profile slot;

here is my PPP settings; ACES are the tone mapper (color manager):

Step #07— Experiment the rust texture till satisfy yourself; Select some object and drag-drop it to texturing each object;

Step #08 —Make some adjustments to the scene, add shop object and viola!

Here is my final result for this post:

Oh my goodness what a dry post! you must be sick of it, all right? let’s do something fun… at the start of the next post, we will make the game takes soul…Coding time is coming!

Thanks, everyone! Bye!

Download All files of This Project

GitHub Repo

# 0 #1 #2 #3 #4 #5 #6 #7 #8 #9 #10

References & Credits

Making a Game with Unity (1–10) : Basics by Jayanam

http://wiki.unity3d.com/index.php?title=Singleton

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J3
KidsTronics

Hi, Guys o/ I am J3! I am just a hobby-dev, playing around with Python, Django, Ruby, Rails, Lego, Arduino, Raspy, PIC, AI… Welcome! Join us!