Avni KakkarinGame Design FundamentalsSketchnote: Onboarding in Plants vs. ZombiesJun 2, 2020Jun 2, 2020
Avni KakkarinGame Design FundamentalsCritical Play: Theme Only GamesI decided to revisit two classic games from my childhood: Angry Birds and Cut the Rope, which through this assignment I discovered were…May 28, 2020May 28, 2020
Avni KakkarinGame Design FundamentalsCritical Play: Monument ValleyI played Monument Valley, an optical illusion-based puzzle game. The basic premise is that users are helping a princess named Ida through…May 21, 2020May 21, 2020
Avni KakkarinGame Design FundamentalsCritical Play: FirewatchIn Firewatch, players become Henry, a park ranger in the Wyoming wildernes, more specifically he is in charge of watching out for fires in…May 7, 2020May 7, 2020