Christopher GuytonThe What and Why: Coffee Beans Mobile App DesignABOUT THE PROJECTNov 5, 2023Nov 5, 2023
Christopher GuytonPositioning your UI Designs to spec in engine (Figma to Unreal Engine)As a part of my work for Zygobot, I was tasked with designing the UI for the Weapon upgrade system. I’ll also be handling the technical…Oct 31, 2023Oct 31, 2023
Christopher GuytonUsing the same input for different tasks (Unity New Input System)Hello!Oct 29, 2023Oct 29, 2023
Christopher GuytonPausing Your Game Without Using TimeScale (Unity)If you’re anything like me, you’ve made the rookie mistake of using Time.timeScale to pause your Unity game. Using this method can be fast…Oct 16, 20231Oct 16, 20231
Christopher GuytonUsing Named Re-Route Declaration Nodes in Materials (Unreal Engine 5)This is a very quick article about using re-route declaration nodes in Unreal Engine when creating materials that I think will help some…Oct 11, 2023Oct 11, 2023
Christopher GuytonOptimizing Weapon Pickup Inheritance Using StructsI was brought onto a project with Zygobot Studios recently, and I want to share some optimization techniques that I implemented into the…Oct 10, 2023Oct 10, 2023