PinnedJosh P (Pixel Grim)inUnity Coder CornerUnity Vectors 101: Learn the Basics of Direction and DistanceObjective: Vector vs Position, Translating Vectors and Direction and Distance.4 min read·Nov 22, 2023--1--1
PinnedJosh P (Pixel Grim)inMobile App CircularUnity 2.5D Platformer: Wall Jumping (New Input System)Objective: Implement a wall jumping mechanic for the player to reach higher places in a platformer game with Unity.6 min read·Feb 22, 2023----
PinnedJosh P (Pixel Grim)Day 48: Unity 3D Level Design — Different Lights in UnityGoal: Talk about the different lights in Unity URP4 min read·Nov 28, 2022----
PinnedJosh P (Pixel Grim)inMobile App CircularUnity: Vectors and Dot Product Challenge: Reflection\Bullet RicochetGoal: “Fire” a projectile at an object and display its next path of travel4 min read·Nov 17, 2022----
Josh P (Pixel Grim)Daily Blog C++: Using CMake to Build My ProjectsToday, my plan is to learn how to create projects using CMake. The significant advantage of utilizing CMake to construct the environment…·3 min read·Mar 17, 2024----
Josh P (Pixel Grim)A Beginner’s Guide to Template Classes in C++Introduction·2 min read·Mar 10, 2024----
Josh P (Pixel Grim)Daily Blog C++: Copy Constructors (Shallow and Deep)The basics of Copy Constructors·4 min read·Feb 29, 2024----
Josh P (Pixel Grim)Daily Blog C++: Smart Pointers (Unique, Shared) BasicsThis article will delve into the basics of smart pointers, a feature of C++ that not only makes your code safer but also more efficient…·3 min read·Feb 11, 2024----
Josh P (Pixel Grim)Unity Project Update: Jump + Ground Detection 2D Sprites on 3D Surface!Objective: Add a box collider to a 2D Sprite to detect a 3D surface·4 min read·Feb 8, 2024----
Josh P (Pixel Grim)Daily Blog C++: Static Library CreationIn my previous blog, I created a Utiltily CPP and header file. These files contained useful functions that I could call in my main CPP or…3 min read·Feb 5, 2024----