Shane Makanui-LopesUsing the XRI Toolkit for VR ProjectsOver the last month, I’ve been utilizing the XRI Toolkit in Unity to finish a a VR Pentathalon to experiment with the various tools it gave…1d ago1d ago
Shane Makanui-LopesTraditional UI in VRWhile in-game 3D controls are more in the spirit of a VR experience, I wanted to try/give the option for a more traditional UI as well.2d ago2d ago
Shane Makanui-Lopes3D UI in VRThe next little project in VR I have is controlling an excavator to demolish a building. This give me an opportunity to play with in-game…5d ago5d ago
Shane Makanui-LopesSimple Gaze Interaction Set UpAnother type of interactor I want to dabble with in VR is a Gaze Interactor. While I’m currently working with a Quest 2 with limited Gaze…Aug 11Aug 11
Shane Makanui-LopesMore Socket Interactions — Inventory, Gear, and CollectablesI wanted to experiment a little more with socket interactions, so I decided to try making some items “equitable” including a key “belt”…Aug 10Aug 10
Shane Makanui-LopesSocket Interactions in VRAfter I got the drawer to work, turns out there’s a key in there for me to code. So the next step for this escape room is to program that…Aug 8Aug 8
Shane Makanui-LopesHandling the Situation — More VR InteractablesNew VR challenge — the world’s easiest escape room. Here I can practice more interactable objects and uses. Starting with a drawer you can…Aug 7Aug 7
Shane Makanui-LopesUsing Both Hands — Two Hand Interactable in VRA pistol is great, but shotguns are more impactful. To use a shotgun, I want it to feel more natural by having it be a two hand grabbable…Jul 20Jul 20
Shane Makanui-LopesInteractable Objects in VRNow that I hold the gun in the appropriate way, time to make it fire. To do this, I will use the Interactable Events in XR Grab…Jul 20Jul 20