Shane Makanui-LopesUsing Both Hands — Two Hand Interactable in VRA pistol is great, but shotguns are more impactful. To use a shotgun, I want it to feel more natural by having it be a two hand grabbable…8h ago8h ago
Shane Makanui-LopesInteractable Objects in VRNow that I hold the gun in the appropriate way, time to make it fire. To do this, I will use the Interactable Events in XR Grab…11h ago11h ago
Shane Makanui-LopesGrabbing Things the Right Way (in VR)Making the gun grabbable is one thing. But with a specific item comes a specific way you should hold it.1d ago1d ago
Shane Makanui-LopesUsing Simple Colliders for Complex ShapesFor my next VR experimentation, I’m going to program a shooting range. First step for a shooting range…picking up the gun.1d ago1d ago
Shane Makanui-LopesAdjusting Physics on Interactable ObjectsAfter including a few new types of balls (grabbable objects) to my VR project, I wanted to play with the physics with each of them to give…3d ago3d ago
Shane Makanui-LopesDetermining the Grab Attach PointWith my basketballs now grabbable, I need to adjust the grab point so that it feels more “natural” to interact with.4d ago4d ago
Shane Makanui-LopesFixing a Collision+Locomotion BugQuick little hot fix here to remember for VR, but also for future 3D projects as well.4d ago4d ago
Shane Makanui-LopesSetting up Grabbable VR ObjectsMy hands can can make grasping motions, so now to make sure they have things to grab. In this case, a basketball.Jul 12Jul 12
Shane Makanui-LopesBasic VR Hand AnimationsLets put these new hands to use. First step is giving them some basic range of motion.Jul 12Jul 12