Suyie Z.inGame Design FundamentalsSketchnote: Terror in SubnauticaSketchnote | CS247G Game Design FundamentalsJun 1, 2020Jun 1, 2020
Suyie Z.inGame Design FundamentalsTwo Physics Games with Different ThemesCritical Play | CS247G Game Design FundamentalsMay 24, 2020May 24, 2020
Suyie Z.inGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesSketchnote | CS247G Game Design FundamentalsMay 24, 2020May 24, 2020
Suyie Z.inGame Design FundamentalsMonument Valley: Solving Puzzles in Surreal Architectural SpaceCritical Play | CS247G Game Design FundamentalsMay 19, 2020May 19, 2020
Suyie Z.inGame Design FundamentalsSketchnote: Puzzles in Games, Puzzles as GamesSketchnote | CS247G Game Design FundamentalsMay 18, 2020May 18, 2020
Suyie Z.inGame Design FundamentalsGone Home: Exploration of Stories and Family MemoriesCritical Play | CS247G Game Design FundamentalsMay 13, 2020May 13, 2020
Suyie Z.inGame Design FundamentalsSketchnote: The Role of Architecture in VideogamesThis is sketchnote for the article The Role of Architecture in Videogames by Ernest Adams.May 12, 2020May 12, 2020
Suyie Z.inGame Design FundamentalsABZÛ: Breathtaking Beauty of the OceanCritical Play | CS247G Introduction to Game DesignMay 7, 2020May 7, 2020
Suyie Z.inGame Design FundamentalsSketchnote: Designing for the Real World and VRSketchnote | CS247G Game Design FundamentalsMay 6, 2020May 6, 2020
Suyie Z.inGame Design FundamentalsMindmap: Game Design Narrative ArchitectureMindmap | CS247G Game Design FundamentalsMay 5, 2020May 5, 2020