Suyie Z.inGame Design FundamentalsSketchnote: Terror in SubnauticaSketchnote | CS247G Game Design Fundamentals1 min read·Jun 1, 2020----
Suyie Z.inGame Design FundamentalsTwo Physics Games with Different ThemesCritical Play | CS247G Game Design Fundamentals3 min read·May 24, 2020----
Suyie Z.inGame Design FundamentalsSketchnote: Onboarding in Plants vs ZombiesSketchnote | CS247G Game Design Fundamentals1 min read·May 24, 2020----
Suyie Z.inGame Design FundamentalsMonument Valley: Solving Puzzles in Surreal Architectural SpaceCritical Play | CS247G Game Design Fundamentals3 min read·May 19, 2020----
Suyie Z.inGame Design FundamentalsSketchnote: Puzzles in Games, Puzzles as GamesSketchnote | CS247G Game Design Fundamentals1 min read·May 18, 2020----
Suyie Z.inGame Design FundamentalsGone Home: Exploration of Stories and Family MemoriesCritical Play | CS247G Game Design Fundamentals2 min read·May 13, 2020----
Suyie Z.inGame Design FundamentalsSketchnote: The Role of Architecture in VideogamesThis is sketchnote for the article The Role of Architecture in Videogames by Ernest Adams.1 min read·May 12, 2020----
Suyie Z.inGame Design FundamentalsABZÛ: Breathtaking Beauty of the OceanCritical Play | CS247G Introduction to Game Design4 min read·May 7, 2020----
Suyie Z.inGame Design FundamentalsSketchnote: Designing for the Real World and VRSketchnote | CS247G Game Design Fundamentals1 min read·May 6, 2020----
Suyie Z.inGame Design FundamentalsMindmap: Game Design Narrative ArchitectureMindmap | CS247G Game Design Fundamentals1 min read·May 5, 2020----