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Battlesnake Developer Update — April 2021
Battlesnake Developer Update — April 2021
Chris Hoefgen
May 3, 2021
Battlesnake Developer Update — March 2021
Battlesnake Developer Update — March 2021
March was a very heads down month for the dev team as we worked to build out more features for the platform and start preparing for all…
Chris Hoefgen
Apr 1, 2021
Your next Remote Team Building Activity
Your next Remote Team Building Activity
Why Battlesnake is the perfect fit
Aurora Walker
Mar 11, 2021
Battlesnake Developer Update — February 2021
Battlesnake Developer Update — February 2021
February was busy for the team with the combination of several new features being added to the Battlesnake Platform along with the launch…
Chris Hoefgen
Mar 2, 2021
New: Battlesnake Membership
New: Battlesnake Membership
A new way to support the Battlesnake community
Brad Van Vugt
Feb 15, 2021
New Season, New Leagues, and a Growing Global Community
New Season, New Leagues, and a Growing Global Community
An introduction to the Battlesnake 2021 Competitive Season
Brad Van Vugt
Feb 12, 2021
Battlesnake Developer Update — January 2021
Battlesnake Developer Update — January 2021
January was a very busy month for us behind the scenes with a focus on building support for the 2021 competitive season. A new developer…
Chris Hoefgen
Feb 3, 2021
Battlesnake Developer Update — December 2020
Battlesnake Developer Update — December 2020
This was an amazing year for Battlesnake with the platform growing and evolving in so many ways. We have added new game modes, changed…
Chris Hoefgen
Dec 30, 2020
Battlesnake Developer Update — November 2020
Battlesnake Developer Update — November 2020
Much of the development in November was behind the scenes as we improve and refine the new features added for both the Fall League 2020…
Chris Hoefgen
Nov 30, 2020
Battlesnake Developer Update — October 2020
Battlesnake Developer Update — October 2020
October saw the launch of Fall League 2020 and the opening of qualifiers for this year’s Battlesnake Winter Classic. We have implemented…
Chris Hoefgen
Oct 30, 2020
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