The process of converting our current character rigs into a multi-threaded solution was one of the most significant challenges that…
“We expect you to ask a lot of questions!” was what my mentors told me on my first day as a Blue Sky Studios Production Engineering intern. This was my first studio internship and to say I was nervous, is an understatement. I remember my first task was to find all human…
Prev: Conduit : Introduction
Before we built the services, we needed to figure out what to call “things” and uniquely identify them. Assets, media, shows, shots, sequences, etc. There have been several industry attempts at this…
As soon as an errant publish breaks a nightly render, TDs usually introduce some sort of quality…
Prev: Conduit : Pipeline Resource Identifiers
In March of 2017, we started development of our web services stack to support production. Instead of building each service from the ground up, it was more efficient to design a common archetype from which…
As an animation pipeline and tool developer, I name things; a lot of things. To date, I’ve named countless…
Our Production Engineering team knew it was time.
For close to thirty years, Blue Sky produced 12 feature films, a number of shorts and TV specials, and feature film visual effects on roughly the same pipeline with a few minor improvements over the years. An…
Growing and maintaining a culture of creativity and innovation is crucial to movie making. One way the Blue…