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The Programmer In Kiwiland
Record work and life. Focus on software development, Unity and C#.
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Game Development
Jiadong Chen
in
The Programmer In Kiwiland
Jul 15, 2020
Using the Geometry Shader In Unity To Generate Countless Of Grass On GPU
This is an English translation of a…
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88
Jiadong Chen
in
The Programmer In Kiwiland
Jul 8, 2020
UnityTip: PIX 2006.26 Is Released & Use PIX To Debug Graphics API Calls Of A Unity Game
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4
Jiadong Chen
in
The Programmer In Kiwiland
Jun 10, 2020
UnityTips: How To Select The Graphics API Based On The Current Android Device
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24
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Jiadong Chen
in
The Programmer In Kiwiland
May 22, 2020
How To Render 10,000 Animated Characters With 20 Draw Calls In Unity
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167
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Jiadong Chen
in
The Programmer In Kiwiland
Dec 1, 2019
Don’t ignore the side effect of Managed code stripping
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14
1 response
Jiadong Chen
in
The Programmer In Kiwiland
Jul 16, 2019
Mesh compression in Unity: Why is the memory of my game unchanged?
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2 responses