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Unity
.NET
Programming
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Unity3d
The Programmer In Kiwiland
Record work and life. Focus on software development, Unity and C#.
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Unity3d
Jiadong Chen
in
The Programmer In Kiwiland
May 22, 2020
How To Render 10,000 Animated Characters With 20 Draw Calls In Unity
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167
1 response
Jiadong Chen
in
The Programmer In Kiwiland
Mar 26, 2020
Using Android Studio to profile the Unity app on the Android platform
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15
1 response
Jiadong Chen
in
The Programmer In Kiwiland
Dec 1, 2019
Don’t ignore the side effect of Managed code stripping
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14
1 response
Jiadong Chen
in
The Programmer In Kiwiland
Nov 5, 2019
A solution to Sprite Atlas are duplicated into other Asset Bundles.
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Jiadong Chen
in
The Programmer In Kiwiland
Jul 16, 2019
Mesh compression in Unity: Why is the memory of my game unchanged?
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24
2 responses
Jiadong Chen
in
The Programmer In Kiwiland
Oct 12, 2019
Unity Tip: Use TryGetComponent instead of GetComponent to avoid memory allocation in the Editor
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150
2 responses