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CinematicVR
Explore virtual reality and immersive storytelling.
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The Route to Mass Adoption
The Route to Mass Adoption
VR isolates you, it’s expensive, it’s not mainstream. But this is all going to change. Not overnight, but gradually.
Henry Stuart
Jul 20, 2017
How I Made ‘Witness’: a VR Experience of Warsaw Uprising
How I Made ‘Witness’: a VR Experience of Warsaw Uprising
A case study for ideation, prototyping and immersive 3D design
Sayam
Jul 19, 2017
Story Architects of the [near] Future
Story Architects of the [near] Future
Finite-branching Narratives, Procedural Stories, World Building and the Art of Storytelling
Heston L’Abbé
Apr 3, 2017
VR is Not a Fad
VR is Not a Fad
De-abstracting presence and agency matters in a big way.
Heston L’Abbé
Jul 6, 2017
Storyboarding in 360°: A Case Study
Storyboarding in 360°: A Case Study
Create frames not to guide the observer, instead create worlds for them to discover stories.
Christophe Merkle
May 29, 2017
The VR Industry, Part 1: Cinematic VR
The VR Industry, Part 1: Cinematic VR
Democratization of cinematic VR has turned the entire nascent industry upside down.
Armando Kirwin
May 23, 2017
The VR Industry, Part 2: Workforce
The VR Industry, Part 2: Workforce
In the early days of cinematic VR, integrated studios with salaried people made sense. Rapid advancement of tech has eliminated that need.
Armando Kirwin
May 23, 2017
The VR Industry, Part 3: The Customer
The VR Industry, Part 3: The Customer
What we did wrong was assume that VR was only about games. We need to figure out now is how to monetize cinematic VR.
Armando Kirwin
May 23, 2017
The VR Industry, Part 4: The Cinematic VR Opportunity
The VR Industry, Part 4: The Cinematic VR Opportunity
Let’s take a closer look at the position cinematic VR occupies within the greater VR ecosystem.
Armando Kirwin
May 24, 2017
The VR Industry, Part 5: What’s Next
The VR Industry, Part 5: What’s Next
I believe that the foundation of this interactive medium will be cinema, not games.
Armando Kirwin
May 24, 2017
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