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CinematicVR

Explore virtual reality and immersive storytelling.

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  • The Route to Mass Adoption

    The Route to Mass Adoption

    VR isolates you, it’s expensive, it’s not mainstream. But this is all going to change. Not overnight, but gradually.
    Go to the profile of Henry Stuart
    Henry Stuart
    Jul 20, 2017
    How I Made ‘Witness’: a VR Experience of Warsaw Uprising

    How I Made ‘Witness’: a VR Experience of Warsaw Uprising

    A case study for ideation, prototyping and immersive 3D design
    Go to the profile of Sayam
    Sayam
    Jul 19, 2017
    Story Architects of the [near] Future

    Story Architects of the [near] Future

    Finite-branching Narratives, Procedural Stories, World Building and the Art of Storytelling
    Go to the profile of Heston L’Abbé
    Heston L’Abbé
    Apr 3, 2017
    VR is Not a Fad

    VR is Not a Fad

    De-abstracting presence and agency matters in a big way.
    Go to the profile of Heston L’Abbé
    Heston L’Abbé
    Jul 6, 2017
    Storyboarding in 360°: A Case Study

    Storyboarding in 360°: A Case Study

    Create frames not to guide the observer, instead create worlds for them to discover stories.
    Go to the profile of Christophe Merkle
    Christophe Merkle
    May 29, 2017
    The VR Industry, Part 1: Cinematic VR

    The VR Industry, Part 1: Cinematic VR

    Democratization of cinematic VR has turned the entire nascent industry upside down.
    Go to the profile of Armando Kirwin
    Armando Kirwin
    May 23, 2017
    The VR Industry, Part 2: Workforce

    The VR Industry, Part 2: Workforce

    In the early days of cinematic VR, integrated studios with salaried people made sense. Rapid advancement of tech has eliminated that need.
    Go to the profile of Armando Kirwin
    Armando Kirwin
    May 23, 2017
    The VR Industry, Part 3: The Customer

    The VR Industry, Part 3: The Customer

    What we did wrong was assume that VR was only about games. We need to figure out now is how to monetize cinematic VR.
    Go to the profile of Armando Kirwin
    Armando Kirwin
    May 23, 2017
    The VR Industry, Part 4: The Cinematic VR Opportunity

    The VR Industry, Part 4: The Cinematic VR Opportunity

    Let’s take a closer look at the position cinematic VR occupies within the greater VR ecosystem.
    Go to the profile of Armando Kirwin
    Armando Kirwin
    May 24, 2017
    The VR Industry, Part 5: What’s Next

    The VR Industry, Part 5: What’s Next

    I believe that the foundation of this interactive medium will be cinema, not games.
    Go to the profile of Armando Kirwin
    Armando Kirwin
    May 24, 2017
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