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Cores of Game Design
Cores of Game Design is a publication focused on high-quality content for learning, improving, and enhancing your Game Design and Development knowledge.
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Games
Yvens Serpa
in
Cores of Game Design
Feb 23, 2023
Lessons from Making a Game in 48 hours
Concept, production, playtesting, and motivation
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6
Yvens Serpa
in
Cores of Game Design
Aug 7, 2020
Gameplay Variety through Luck — A Brief Analysis on Crops and Randomness in Stardew Valley
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108
Yvens Serpa
in
Cores of Game Design
Oct 16, 2020
The Pillars of Internal Economy — An Introduction to Game Economics
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201
1 response
Yvens Serpa
in
Cores of Game Design
Oct 9, 2020
The Faces of Domination — An Essay on Bartle’s Killer Player Type
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147
Yvens Serpa
in
Cores of Game Design
Oct 2, 2020
On Building Levels — Quick Man’s Stage, Push & Pull, and Risk & Reward
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58
Yvens Serpa
in
Cores of Game Design
Sep 25, 2020
Progress as a Resource — Planning Your Game as a Gathering
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38
Yvens Serpa
in
Cores of Game Design
Sep 18, 2020
Another Approach for Teaching Gameplay — Antepieces, Challenges, and Megaman X
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46
Yvens Serpa
in
Cores of Game Design
Sep 11, 2020
Player Types, Domination, and the Core Question of Your Game’s Design
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135
1 response
Yvens Serpa
in
Cores of Game Design
Sep 4, 2020
Leading The Blind — Lara Croft GO, Simple Games, and Efficient Tutorials
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73
Yvens Serpa
in
Cores of Game Design
Aug 28, 2020
Overcooked — The Other as Gameplay
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64