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Level Design
Cores of Game Design
Cores of Game Design is a publication focused on high-quality content for learning, improving, and enhancing your Game Design and Development knowledge.
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Level Design
Yvens Serpa
in
Cores of Game Design
Aug 7, 2020
Gameplay Variety through Luck — A Brief Analysis on Crops and Randomness in Stardew Valley
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108
Yvens Serpa
in
Cores of Game Design
Oct 2, 2020
On Building Levels — Quick Man’s Stage, Push & Pull, and Risk & Reward
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58
Yvens Serpa
in
Cores of Game Design
Sep 18, 2020
Another Approach for Teaching Gameplay — Antepieces, Challenges, and Megaman X
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46
Yvens Serpa
in
Cores of Game Design
Sep 4, 2020
Leading The Blind — Lara Croft GO, Simple Games, and Efficient Tutorials
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73
Yvens Serpa
in
Cores of Game Design
Aug 21, 2020
Raging the Game Flow — The Berserker frenzy mechanic in Torchlight 2
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53
Yvens Serpa
in
Cores of Game Design
Aug 14, 2020
Breaking Monotony — How Soul Blazer effectively uses GAR-Cycles
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52