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Design for startups
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Why your next product should include a conversational Artificial Intelligence
Why your next product should include a conversational Artificial Intelligence
We learned to use Graphic User Interfaces because we had to, in order to give orders to the machine. We learned the machine’s language…
Max Masure (they/them)
Dec 9, 2015
12 tips for designing a better group chat experience
12 tips for designing a better group chat experience
When Josh Muccio asked me yesterday: “Hey, so what’s one awesome thing you’ve found recently?’ in order to include it in our The Pitch…
Max Masure (they/them)
Dec 10, 2015
Designing for the Apple Watch: focus on the core of your app & design quick interactions
Designing for the Apple Watch: focus on the core of your app & design quick interactions
At the Design First: Apple Watch meetup in May 2015 at WeWork Charging Bull NYC, 4 designers shared their knowledge about User Experience…
Max Masure (they/them)
Oct 27, 2015
When no UI means good UX — 5 tips to implement a no User Interface product
When no UI means good UX — 5 tips to implement a no User Interface product
Thoughts about invisible products and services that we will design in the near future. when you don’t see the UI, you can still feel the UX…
Max Masure (they/them)
Oct 28, 2015
Validate your market: building a perfect product is not perfect if nobody uses it
Validate your market: building a perfect product is not perfect if nobody uses it
The biggest mistake I remember doing was when I was working for Talkspace (Talktala at that time). When we started the project in late…
Max Masure (they/them)
Nov 9, 2015
13 easy tips to improve your touch points: where the client has a relationship with your brand
13 easy tips to improve your touch points: where the client has a relationship with your brand
Building a (good) product is not enough. Even if it’s working very well and people are using it, you also want them to love it, to love…
Max Masure (they/them)
Oct 29, 2015
When you design for the Apple Watch, think “when” and not “what”
When you design for the Apple Watch, think “when” and not “what”
When you design a product, desktop or mobile, you try to design the screens of what the user will do. But now and with smaller screens…
Max Masure (they/them)
Nov 4, 2015
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