A process of interaction and integration among the citizens, organizations, companies, and governments of different nations, driven by international trade and aided by digital technologies.
Vandalism on a wiki or any other content piece on a collaborative online environment.
Examples of wandalism are: replacing information with false or satirical content, deleting it, or deliberately degrading its quality or accuracy.
Cultural artifacts that function as catalysts, setting into motion processes of collaborative meaning-making.
Part of the World Wide Web whose contents are not indexed by standard search engines, including web mail, online banking or paywall services. The deep web is opposite to the surface web.
An autonomous or semi-autonomous machine capable of carrying out a single operation, or a few of them limited in complexity, according to predetermined instructions.
Automatons have low or zero interaction capability and are considered the primitive predecessors of robots.
A space -online or offline- where informal learning happens via, among others, the sharing of knowledge based on a common interest.
Term coined by James Paul Gee
A now out-of-use term that refers to the study and management of digital systems.
An imaginary society with perfect qualities, which are usually related to equality in economics, government, justice, and social conditions.
Term coined by Thomas More
See Achievable Utopia
See Dystopia
See Syntopia
A new narrative structure in which individual stories contribute to a larger fictional experience, similar in meaning to transmedia storytelling.
Term coined by Janet Murray
The relations between texts that occurs when one work refers to or borrows content or ideas from another.