I use finite state machines (FSMs) a lot when making games, both professionally and in my own…
This is an ongoing project that I’ve been working on a for a while. It’s an OpenGL…
Wonderglade was a mobile VR game we developed for the Google Daydream platform. It’s a game consisting of a number of mini games tied…
When I first joined King I started out in the Candy Crush Saga team as a C++ programmer. The project I was…
This is going to be a short post, but I’ll post it anyway. I wanted to share a simple event system that I…
One of the first things I noticed when I started programming Unity games is that handling…