This is an ongoing project that I’ve been working on a for a while. It’s an OpenGL…
The image above is actually from a game that I’m working on on my spare time, and I thought I could…
After working on the grass rendering system I wanted to try out more stuff with compute shaders, so I…
This is a grass rendering system that I have worked on for some time. I wanted to make something that…
This is a subsurface scattering shader that I worked on for a while. It uses a different approach to coding light…
So I’ve been working on a toon shader for a while. It was mostly an experiment where I wanted to do my own per pixel light calculations…