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Elena Glazkova
About me
CV
Selected Works
My ML Projects
Projects in VR and AR
UX/UI
Video
VR and AR
Orfeo ed Eurydice: XR opera experience
Orfeo ed Eurydice: XR opera experience
“Orfeo ed Eurydice” is the unique mixed reality opera experience our team developed in 2020 for the Robert L.B. Tobin Director-Designer…
EG
Jun 20, 2021
SquadShaper: aVR experience for virtual team building and ice breaking
SquadShaper: aVR experience for virtual team building and ice breaking
Today more and more teams start their work together online, and launching a project might feel awkward and painful. “Zoom ice-breakers”…
EG
Mar 11, 2021
Trip from Bohemian to Abstract Design Style: through the Bathroom! In VR!
Trip from Bohemian to Abstract Design Style: through the Bathroom! In VR!
Welcome to the VR project our team — two wonderful designers: Yiting Liu, Sarah Liriano, and I developed over the Spring of 2021 for the…
EG
Jun 16, 2021
Drama, drama, drama… in Unreal Engine
Drama, drama, drama… in Unreal Engine
In the last few weeks, our Virtual Production class got to the freaking awesome part: collaboration. We are using TortooiseSvn to work…
EG
Nov 16, 2020
“Goodbye, Eminem”: character introduction in Unreal Engine
“Goodbye, Eminem”: character introduction in Unreal Engine
This is my midterm project for the Virtual Production class. Our assignment was to introduce a character in Unreal Engine using Sequencer…
EG
Oct 27, 2020
My AR experiments: meet yourself in a different dimension and try on the classic Hollywood look
My AR experiments: meet yourself in a different dimension and try on the classic Hollywood look
This week apart from having an emotional breakdown and sleep disorder I also have my final in Augmented Reality class.
EG
Oct 21, 2020
Rigging the face for motion capture with Faceit and Blender
Rigging the face for motion capture with Faceit and Blender
This week our assignment for Virtual Production class was to try out face tracking, ARKit in UE4, LiveLink Face, Faceit, and Blender. This…
EG
Oct 13, 2020
My first room in VRChat: the Persistence of Memory
My first room in VRChat: the Persistence of Memory
This week’s assignment for my social VR class was to create a room for a VRChat and to test it. Most of us haven’t spent enough time in…
EG
Oct 8, 2020
Exploring Quixel, Motion Builder, and cinematic camera in Unreal Engine: Eminem’s perfect morning…
Exploring Quixel, Motion Builder, and cinematic camera in Unreal Engine: Eminem’s perfect morning…
This week assignment’s for my Virtual Production class was to upgrade or refine our scenes using Quixel Assets, or even create a new…
EG
Oct 6, 2020
Desert of the homework
Desert of the homework
My class on social VR and Unity is getting more and more intense. This week’s assignment:
EG
Oct 1, 2020
New York, me, and augmented reality
New York, me, and augmented reality
I once had this brief to think of how I could augment my surrounding space. This is the concept of living buildings and city objects that I
EG
Sep 23, 2020
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