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Embark Studios
Embark Studios is a Stockholm-based games studio, on a mission to blur the line between playing and making. https://embark.games/
Content
Rust
Engineering
Open Source
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We’re challenging assumptions about what games can become, and how they should be built.
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Latest stories
What’s next for ARC Raiders
What’s next for ARC Raiders
Sign up for Playtesting on Steam for a chance to join the upcoming ARC Raiders Closed Alpha.
Aleksander Grøndal
May 16, 2023
Embark’s Creative Playground — Call for Early Players
Embark’s Creative Playground — Call for Early Players
It’s time for us to start building a small, early community for Embark’s creative platform.
Celia Lewis
Oct 28, 2022
An update on our games
An update on our games
An update on what’s next from Embark Studios from our CEO and co-founder Patrick Söderlund.
Patrick Söderlund
Aug 8, 2022
What research means at Embark Studios
What research means at Embark Studios
From training machines with rewards to giving creators predictive tools, we look for ways to apply the latest research in games.
Magnus Nordin
Mar 28, 2022
Homegrown rendering with Rust
Homegrown rendering with Rust
In this post, Embark software engineer Tomasz Stachowiak lets you in on how we approach 3D rendering with Rust for our creative platform.
Tomasz Stachowiak
Dec 20, 2021
Say hi to Quilkin, an open-source UDP proxy
Say hi to Quilkin, an open-source UDP proxy
Together with Google Cloud, we’re introducing Quilkin — an open-source UDP proxy for game servers.
Luna Duclos
Jul 15, 2021
Embark sessions at NDC 2021
Embark sessions at NDC 2021
Game makers at Embark hosted sessions on physically-based animation, procedural content creation and photogrammetry. Check them out here.
Embark
Jun 11, 2021
Transforming animation with machine learning
Transforming animation with machine learning
How we overhauled our animation workflow with machine learning, teaching physically-based AI-agents to walk on their own.
Tom Solberg
Feb 26, 2021
One-click photogrammetry
One-click photogrammetry
How we developed a fully automated photogrammetry tool that turns high-res scan data into finished in-game assets.
Darko Pracic
Dec 22, 2020
Using Blender in game development
Using Blender in game development
Embark character artist Daniel Bystedt describes why we think Blender is great for game development and lets you in on a specific use-case.
Daniel Bystedt
Nov 27, 2020
The content revolution to come
The content revolution to come
The way we build games is changing, with new technologies and tools that make it way easier to create and scale content.
Rob Runesson
Nov 20, 2020
Our continued journey
Our continued journey
As we’re continuing our journey, our CEO and founder Patrick has an update on where we are, what we’re working on, and where we’re heading.
Patrick Söderlund
Nov 12, 2020
Inside Rust at Embark
Inside Rust at Embark
A peek inside our day-to-day work with Rust and open source game development
Ari V
Dec 6, 2019
A love letter to Blender
A love letter to Blender
We have become a gold level sponsor of the Blender Development Fund and plan to share some of the Blender tools we have developed.
Embark
Oct 23, 2019
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