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No Headset, No Problem: Building Social Gaming Experiences for Every Device
No Headset, No Problem: Building Social Gaming Experiences for Every Device
Learn how Dolby.io and PubNub are powering in-game communication with immersive plugins for Unity and Unreal.
Braden Riggs
May 18, 2023
Introducing Hacking Media
Introducing Hacking Media
Interested in learning about software development in the audio, video and media space? Come join hacking media and learn together.
Braden Riggs
May 22, 2022
Searching Audio to Find Loudness and Music Sections
Searching Audio to Find Loudness and Music Sections
A JavaScript guide to extracting data, loudness, content, and music sections from audio with the Analyze Media API for the Cue Sheet SOCAN…
Braden Riggs
May 19, 2022
“Take Me Out to the Ball Game” Algorithmically Remastered in Python
“Take Me Out to the Ball Game” Algorithmically Remastered in Python
In this guide, we will explore how to algorithmically remaster the classic baseball anthem “Take Me Out to the Ball Game” with the Music…
Braden Riggs
Apr 12, 2022
Extracting Features from Audio Samples for Machine Learning
Extracting Features from Audio Samples for Machine Learning
Creating an effective classifier relies on extracting useful features from the underlying data. In this tutorial, we outline a tool that…
Braden Riggs
Dec 16, 2021
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