Homepage
Open in app
Sign in
Get started
All Projects
Tech Breakdowns
About Me
ITCH.IO
All Projects
Simulating combat environments in Killing Floor 2
Simulating combat environments in Killing Floor 2
Its all about the idea, and its execution, not its complexity
Hristo Enchev
Apr 1, 2019
Competitive eSports POC
Competitive eSports POC
A proof of concept with a fully functioning multiplayer and custom movement
Hristo Enchev
Aug 16, 2019
C.A.R.G.O — Space Game Jam
C.A.R.G.O — Space Game Jam
This article is under construction, in the meantime here is a video
Hristo Enchev
Jan 20, 2020
Time Chain — the singleplayer Co-Op game
Time Chain — the singleplayer Co-Op game
A game jam entry about time travel
Hristo Enchev
Aug 16, 2019
Interactive HeatMap for Unreal Tournament 4
Interactive HeatMap for Unreal Tournament 4
Working both in-editor during development, and on the game client, as a server mutator
Hristo Enchev
Dec 27, 2018
LIEbrary — Epic’s 2018 MegaJam finalist
LIEbrary — Epic’s 2018 MegaJam finalist
The tale of a physics-based multiplayer game executed in seven days
Hristo Enchev
Dec 27, 2018
Custom HoverCraft physics
Custom HoverCraft physics
For a game controlled via a giant custom Trackball and anything else really
Hristo Enchev
Apr 1, 2019
DM-SpaceGallery — mixing arena shooters and modernism
DM-SpaceGallery — mixing arena shooters and modernism
Converting a communal space into a competitive arena
Hristo Enchev
Mar 31, 2019
RECALL — creating the Tron trail in 3D
RECALL — creating the Tron trail in 3D
A modern approach to a classic, with collision!
Hristo Enchev
Dec 27, 2018
About Hristo Enchev
Latest Stories
Archive
About Medium
Terms
Privacy
Teams