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Humane Virtuality
Three month, self-guided internship exploring user experience design for virtual reality applications.
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Environment Traversal in VR
Environment Traversal in VR
How to explore a virtual world with minimal nausea and maximum context, a UX experiment
Andrew R McHugh
Aug 31, 2016
Head-Tracked Transformations
Head-Tracked Transformations
How do you look behind an object in VR if you can’t walk around it?
Andrew R McHugh
Aug 18, 2016
Product Presentation in Virtual Reality
Product Presentation in Virtual Reality
Learning how to prototype efficiently in VR and create a robust user testing setup
Andrew R McHugh
Aug 9, 2016
Journal
HV Weekly Journal 7
HV Weekly Journal 7
An overview of the last month of my internship
Andrew R McHugh
Aug 24, 2016
HV Weekly Journal 6
HV Weekly Journal 6
SIGGRAPH (and the patriarchy), finishing transitions, and a slight redirection
Andrew R McHugh
Aug 3, 2016
HV Weekly Journal 5
HV Weekly Journal 5
Positions, transitions, animations, and interactions
Andrew R McHugh
Jul 22, 2016
HV Weekly Journal 4
HV Weekly Journal 4
Solar systems, planets, & starting from scratch
Andrew R McHugh
Jul 16, 2016
HV Weekly Journal 3
HV Weekly Journal 3
Spherical video controls, volumetric design, & user testing
Andrew R McHugh
Jul 12, 2016
HV Weekly Journal 2
HV Weekly Journal 2
The week I learned about depth positioning in cylindrical coordinates
Andrew R McHugh
Jun 25, 2016
HV Weekly Journal 1
HV Weekly Journal 1
Head-tracked transformations, defined the internship, WSJ
Andrew R McHugh
Jun 10, 2016
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