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Humane Virtuality
Three month, self-guided internship exploring user experience design for virtual reality applications.
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Andrew R McHugh
in
Humane Virtuality
Aug 31, 2016
Environment Traversal in VR
How to explore a virtual world with minimal nausea and maximum context, a UX experiment
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63
Andrew R McHugh
in
Humane Virtuality
Aug 24, 2016
HV Weekly Journal 7
An overview of the last month of my internship
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68
Andrew R McHugh
in
Humane Virtuality
Aug 18, 2016
Head-Tracked Transformations
How do you look behind an object in VR if you can’t walk around it?
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91
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Andrew R McHugh
in
Humane Virtuality
Aug 9, 2016
Product Presentation in Virtual Reality
Learning how to prototype efficiently in VR and create a robust user testing setup
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52
Andrew R McHugh
in
Humane Virtuality
Aug 3, 2016
HV Weekly Journal 6
SIGGRAPH (and the patriarchy), finishing transitions, and a slight redirection
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88
Andrew R McHugh
in
Humane Virtuality
Jul 22, 2016
HV Weekly Journal 5
Positions, transitions, animations, and interactions
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58
Andrew R McHugh
in
Humane Virtuality
Jul 16, 2016
HV Weekly Journal 4
Solar systems, p
lanets, & starting from scratch
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Andrew R McHugh
in
Humane Virtuality
Jul 12, 2016
HV Weekly Journal 3
Spherical video controls, volumetric design, & user testing
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1
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Andrew R McHugh
in
Humane Virtuality
Jun 25, 2016
HV Weekly Journal 2
The week I learned about depth positioning in cylindrical coordinates
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Andrew R McHugh
in
Humane Virtuality
Jun 10, 2016
HV Weekly Journal 1
Head-tracked transformations, defined the internship, WSJ
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About
Humane Virtuality
Three month, self-guided internship exploring user experience design for virtual reality applications.
More information
Followers
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