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Improbable Engineering

How we’re building the future — and other stories.

Thinking spatially: using dynamic interest management to create revolutionary game designs.

Thinking spatially: using dynamic interest management to create revolutionary game designs.

Our SpatialOS Runtime gives developers more control over how server load is distributed — here, we explore the huge design ramifactions.
Go to the profile of Dan Griliopoulos
Dan Griliopoulos
Feb 1, 2019
Ask the Unity expert: choosing between the ECS and MonoBehaviours workflows.

Ask the Unity expert: choosing between the ECS and MonoBehaviours workflows.

In this, the second in a series of posts on the topic, we’ll compare the ECS and MonoBehaviours workflows in the context of the SpatialOS…
Go to the profile of Oliver Balaam
Oliver Balaam
Feb 1, 2019
Ask the Unity expert: what is the ECS?

Ask the Unity expert: what is the ECS?

In this, the first in a series of posts on the topic, we’ll explain what Unity’s ECS is and what it can do for your game.
Go to the profile of Oliver Balaam
Oliver Balaam
Nov 7, 2018
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