When developing a design for Virtual Reality, it is important to consider the area / distance on which the user is comfortable to interact with elements of the virtual world.
My name is Pavel Sovushkin. I am the director of UX design at the WOWlab Company.
Startup of the year is a conference where innovative projects and companies are presented.
So, I know that you are VR & AR producer, project manager and co-founder of Glitch Studios. What…