You are a Lead UX Designer at Varjo. Can you give a short introduction to what it is?
Balance is an even distribution of weight enabling someone to remain upright and steady. There are different…
Having defined the Goals of the project and its elements, highlighting the actions necessary to achieve the goal, we must fulfill them — this is the implementation phase.
Regardless of the visual style in which the hands are performed, the question remains — how exactly to beat their ending? An attempt to just cut geometry is not very good even with cartoon styling.
When developing a design for Virtual Reality, it is important to consider the area / distance on which the user is comfortable to interact with elements of the virtual world.
We all tend to see around ourselves false patterns and relationships.
If in the game there is only one change / action at a time, then the dynamics are quickly lost…
My name is Pavel Sovushkin. I am the director of UX design at the WOWlab Company.