Regardless of the visual style in which the hands are performed, the question remains — how exactly to beat their ending? An attempt to just cut geometry is not very good even with cartoon styling.
When developing a design for Virtual Reality, it is important to consider the area / distance on which the user is comfortable to interact with elements of the virtual world.
We all tend to see around ourselves false patterns and relationships.
If in the game there is only one change / action at a time, then the dynamics are quickly lost…