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Introducing MAZE, a cooperative first-person shooter set in a gigantic maze.
Introducing MAZE, a cooperative first-person shooter set in a gigantic maze.
In MAZE you and your friends embody rangers coming from the moon to enfree the Earth, transformed by a super-intelligent AI into a giant…
IronEqual
Feb 7, 2017
Latest posts
Devblog 50: Preparing a release
Devblog 50: Preparing a release
Yo here’s what we did last week:
IronEqual
Nov 16, 2017
Devblog 49.5: We do lots of stuff
Devblog 49.5: We do lots of stuff
We had a bit of delay in our weeklies, posting them on a sunday to talk about what we did 8 days before was not the best. So we’re back at…
IronEqual
Nov 7, 2017
Devblog 48: Still working
Devblog 48: Still working
We made some progress on MAZE and REPULSE, and even have a release date for the latter ! More details below:
IronEqual
Oct 28, 2017
Devblog 47: Cool week!
Devblog 47: Cool week!
Here’s what we did last week:
IronEqual
Oct 22, 2017
Devblog 46: Boring week
Devblog 46: Boring week
Sometimes, we have perfect weeks: A lot of progress is made, opportunities are everywhere, and it seems we are developing at the speed of…
IronEqual
Oct 15, 2017
Devblog 45: Over The Moonlight Steam release, Replay System
Devblog 45: Over The Moonlight Steam release, Replay System
Hey! Last week we released our first game on steam, and went gold (or almost) on others. More about it below, as always:
IronEqual
Oct 6, 2017
Devblog 44: Things, Stuff & Something Else
Devblog 44: Things, Stuff & Something Else
Can you guess what this weekly devblog will be about? If you guessed “what they did last week”, well, you win! If you guessed anything…
IronEqual
Sep 26, 2017
What I Care About In Game Design And Why You Should Too
What I Care About In Game Design And Why You Should Too
Here’s a small article about the few things I care about in game design. Everyone has their own approach and I’m not saying I hold the one…
IronEqual
Sep 24, 2017
Devblog 43: Titles Are Hard To Find
Devblog 43: Titles Are Hard To Find
Once we cross the 52nd weekly devblog I’ll deliberately spin out of control, naming them is definitely my least favorite moment. Should I…
IronEqual
Sep 19, 2017
A Lightning-Fast Presentation of Global Illumination in Unity 5
A Lightning-Fast Presentation of Global Illumination in Unity 5
Everything is in the title!
IronEqual
Sep 16, 2017
Devblog 42: Tying up loose ends
Devblog 42: Tying up loose ends
This weekly devblog is a bit late but hey, shit happens, and we’re still on time so who cares really? Most of our work consisted of…
IronEqual
Sep 16, 2017
THE ONLY ADVICE YOU WILL NEED TO MAKE A GREAT GAME UI/UX
THE ONLY ADVICE YOU WILL NEED TO MAKE A GREAT GAME UI/UX
A humble share of our internal UX guidelines
IronEqual
Sep 8, 2017
Devblog 41: QA feedbacks, level designs
Devblog 41: QA feedbacks, level designs
A recap of our first week of work with the five of us in our offices!
IronEqual
Sep 5, 2017
Pathfinding Like A King — Part 2
Pathfinding Like A King — Part 2
Three metods used in pathfinding on 3 axis in games.
IronEqual
Sep 2, 2017
Devblog 40: Cool charts & cool waters!
Devblog 40: Cool charts & cool waters!
We’ve been doing this for 40 weeks now, so you know the deal: we made stuff last week, here’s the devblog:
IronEqual
Aug 28, 2017
Pathfinding Like A King — Part 1
Pathfinding Like A King — Part 1
The different methods used in pathfinding, and how to implement them.
IronEqual
Aug 25, 2017
Devblog 39: MAZE is gorgeous, and so are you
Devblog 39: MAZE is gorgeous, and so are you
PLEASE TOBI ADD AN INTRO BEFORE PUBLISHING
IronEqual
Aug 21, 2017
Unity: Android Optimization Guide
Unity: Android Optimization Guide
Everything’s fine, until you realize your lack of optimization is killing your game!
IronEqual
Aug 18, 2017
PRACTICAL GUIDE ON FIRST PERSON LEVEL DESIGN
PRACTICAL GUIDE ON FIRST PERSON LEVEL DESIGN
Level design is something you almost always have to go through when making a game, but it’s one of the most overlooked segments of game…
IronEqual
Aug 11, 2017
Devblog 37: Bank Robberies & Flower Paintings
Devblog 37: Bank Robberies & Flower Paintings
Here’s what we did last week:
IronEqual
Aug 7, 2017
Unity: CHARACTER CONTROLLER vs RIGIDBODY
Unity: CHARACTER CONTROLLER vs RIGIDBODY
When you’re creating a new project with Unity, one of the first things you have to do is code your avatar’s controller. It’s very important…
IronEqual
Aug 4, 2017
Devblog 36: Trains, Improved Level Editor
Devblog 36: Trains, Improved Level Editor
FENO (@madebyfeno)
IronEqual
Jul 31, 2017
8 CRUCIAL POINTS TO DEFINE BEFORE STARTING A COMMERCIAL GAME
8 CRUCIAL POINTS TO DEFINE BEFORE STARTING A COMMERCIAL GAME
This blogpost is a humble share of our internal guideline at attempting to face the reality of keeping alive a company and 5 people along…
IronEqual
Jul 28, 2017
Devblog 35: Back to the roots, new office!
Devblog 35: Back to the roots, new office!
Our new format, with only visuals and no text didn’t work very well, so we’re back at our previous, and more successful one:
IronEqual
Jul 26, 2017
Experience Cryptocurrencies in Video Games
Experience Cryptocurrencies in Video Games
In this article, I will talk about cryptocurrencies and how they can be used in games. I’ll shortly introduce what they are, for people…
IronEqual
Jul 21, 2017
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