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J’s Game Design and Tech Journal
I’m a Designer for videogames. I’ve plied my trade at startups and companies like EA, LucasArts and Ubisoft. Here are my notes.
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The Art of Crafting Communication
The Art of Crafting Communication
I’ve been told that I write well. I haven’t had any formal education in writing outside of high school language class but I’ve spent some…
Jiahui Cai
Jun 4, 2019
A Quick Game and Some Thoughts of UE4 vs Unity
A Quick Game and Some Thoughts of UE4 vs Unity
Having worked with Unreal Engine 3, moving on to UE4 was surprisingly confusing initially. The interface has changed quite a lot for one…
Jiahui Cai
Jul 21, 2016
An Experiment in Gamifying Narratives
An Experiment in Gamifying Narratives
I just wanted to revisit and put down in words this concept I had about a year ago and made into a short game that you can play if you…
Jiahui Cai
Jul 4, 2016
Design Methodology in Avatar Warrior’s Journey: Learnings from Balancing Card Packs
Design Methodology in Avatar Warrior’s Journey: Learnings from Balancing Card Packs
In the previous article, I gave an overview of the considerations behind the game balance in Avatar Warrior’s Journey. In this piece, I’d…
Jiahui Cai
Jul 1, 2016
Design Methodology in Avatar Warrior’s Journey: Designing for System-Wide Balance
Design Methodology in Avatar Warrior’s Journey: Designing for System-Wide Balance
Avatar Warrior’s Journey is a 2D endless runner with a card collection mechanic. As you complete goals, more map locations open up and you…
Jiahui Cai
Jul 1, 2016
Graphs for Player Progression Part II
Graphs for Player Progression Part II
This piece continues from Part I where general graphs and their formulae are discussed. In this part, I’ll discuss intention and how to…
Jiahui Cai
Jun 20, 2016
Graphs for Player Progression Part I
Graphs for Player Progression Part I
You’re an hour into a new game and are slaying some monsters in Noobtopia. These guys take more than a hit or two to kill unlike 30 minutes…
Jiahui Cai
Feb 15, 2016
A Look at Disney/LINE’s Tsum Tsum’s Monetisation Design
A Look at Disney/LINE’s Tsum Tsum’s Monetisation Design
(Note: This writeup is imported from my old blog from an entry made in early 2015)
Jiahui Cai
Sep 25, 2015
How I Became a Game Developer
How I Became a Game Developer
I’m a game designer. Next year marks my 10th year in games development and I thought I’d start my Medium account with how I got into games.
Jiahui Cai
Aug 25, 2015
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