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Insights
Thoughts, trends, and strategy from Dubit, with love.
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Third Person VR
Third Person VR
First Person God
Sean Thompson
Jun 12, 2018
Making as a way of understanding how narrative for VR works
Dylan Yamada-Rice
Ethical Kids Media Demands More than Common Sense
David Kleeman
Bullish on the Bear: Dubit’s “Masha and the Bear” Games Top Charts
David Kleeman
Do emerging forms of digital play require new means for analyzing data?
Dylan Yamada-Rice
Can making headsets teach children how VR works?
Dylan Yamada-Rice
Into the App Store in One Week
Sean Thompson
Latest
Mounting 3D 360 Vuze
Mounting 3D 360 Vuze
We have just produced two videos for an Arriva Bus and Coach marketing campaign, which involved filming in 360 from a moving vehicle. This…
Sean Thompson
Oct 20, 2017
Facebook Reactions Aren’t Working
Facebook Reactions Aren’t Working
We Just Wanted a Dislike
Sean Thompson
Oct 10, 2017
Shooting 3D 360 Vuze
Shooting 3D 360 Vuze
We created a 3D 360 Video for the Children's Media Conference. It took several days shooting at a number of wildlife parks around Yorkshire…
Nick Scurfield
Aug 11, 2017
Editing 3D 360 Vuze
Editing 3D 360 Vuze
We’ve spent the last month, on and off, filming and editing Vuze Camera footage. We’ve been filming at our studio in Leeds, and on location…
Sean Thompson
Aug 11, 2017
The Software Developers Who Aren’t
The Software Developers Who Aren’t
AKA — Meet the Team
Sean Thompson
Aug 11, 2017
The Play’s The Thing: Notes from NY Toy Fair
The Play’s The Thing: Notes from NY Toy Fair
“Technology isn’t a wow anymore. Play, and things that allow kids to express themselves, is a wow.” — Toy expert Chris Byrne
David Kleeman
Feb 24, 2017
Social VR: What Works… for Now
Social VR: What Works… for Now
With growing consumer ownership of VR headsets — the rapid spread of Google Cardboard, the launches of Oculus Rift and HTC Vive, the…
Sean Thompson
Sep 2, 2016
Top 15 Things to Look for in a Payment Gateway
Top 15 Things to Look for in a Payment Gateway
A decade of software production makes me wonder why so many payment gateways are so dreadful to implement. However, a decade of end user…
Sean Thompson
Jun 24, 2016
How We Draw… Pandoo
How We Draw… Pandoo
Pandoo Nation is a casual MMO with a strong narrative, which encourages players to think about their impact on the real world.
Nick Scurfield
May 25, 2016
Tech Stasis
Tech Stasis
Creativity in a Time of Calm
David Kleeman
May 24, 2016
VR Design for Game Designers — Part 3
VR Design for Game Designers — Part 3
Part 3: Tell Me a Story
Sean Thompson
May 19, 2016
Two Countries Separated by a Common Medium
Two Countries Separated by a Common Medium
Working for a British company, I’ve had to make cultural adjustments. I’m working on adding “u” to words like colour, flavour and New…
David Kleeman
May 13, 2016
Content, Distribution, Discovery: The Royal Family
Content, Distribution, Discovery: The Royal Family
It’s a truism that “content is king”, but content without well-targeted distribution leaves a lonely kingdom. So, perhaps distribution is…
David Kleeman
May 3, 2016
VR Design for Game Designers — Part 2
VR Design for Game Designers — Part 2
Part 2: Cater for my Phone
Sean Thompson
Mar 17, 2016
VR Design for Game Designers — Part 1
VR Design for Game Designers — Part 1
Part 1: Be Careful With Me
Sean Thompson
Feb 24, 2016
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